Inspired by the Lord of the Rings films I loved growing up.
I created this Orc character based on a concept by Ni Yipeng.
The model was sculpted in ZBrush and finalized in Maya.
Hair and fur were groomed using XGen, with texturing done in Substance Painter. The final renders were produced in Unreal Engine 5.7 Preview using the Path Tracer.
Check out my Instagram more content:
https://www.instagram.com/antoniomacara_cgi/
Special Thanks:
NI Yipeng for letting me use this awesome concept:
https://www.artstation.com/sawman
JHill for the incredible feedback:
https://www.artstation.com/jhill
Ackeem for his awesome feedback and guidance:
https://www.artstation.com/ackeem
Thanks for checking it out!